Break Open Safe Mission
A type of mission could be they didn't have time to break open the safe or ATM so they leave it up to you.
You could have multiple kinds/tiers of safes and/lockbox.
The strongest safe could need a blow torch to heat up different parts, a sledge hammer for the hinges, an angle grinder for the handle and lock, then a crowbar to pry open different parts.
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21 May, '25
ViniciusFXHighlighted comment
Adding a safe to the game would open up great gameplay possibilities. Imagine a mission where you need to crack open a safe — this could involve a lockpicking or safe-cracking minigame, or even using a special device that takes, for example, 2 minutes to unlock the safe automatically.
Inside the safe, players could find valuable items like gold bars or large amounts of cash.
You could also have customers requesting a safe filled with cash — a new, purchasable item from the store. This safe would be very, very heavy, adding a new layer of challenge and logistics to the game.
This feature would add more depth to both missions and trading mechanics, and create new goals and strategies for players.
Add Small safe and Large Safe. -
02 Aug, '25
JessicaI would also like to add to this idea, you can purchase a safe to deliver cash / valuables out. However, once it's closed, you can no longer open it unless you destroy it. (Optionally, if a Skill Tree functionality is introduced, a "safe cracker" skill could be learnable, allowing you to open locked safes without destroying them.)
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28 Dec, '25
AusI like this concept, there could be many kinds of safes, even ATM boxes, and you could find money in all kinds of different states inside of them, potentially even randomized blocks, that'd be cool.