Add darkness
When using the workbench, this could be bought and moved to where it blocks light around the workbench that way the UV light can still show counterfeit/real bills without waiting til night or sleeping till night
Comments: 55
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14 May, '25
CuddleBearHighlighted comment
Keep the workbench we currently have with the UV light and all that. just add an curtain option you could buy and a button to use the curtain much like the other features. the curtain would just go behind the player as the player stands between it and the table. makes sense. wouldn't be a huge change either as its a simple change to an asset we already have. though that still limits you with how many bills you have on the workbench though. -
10 May, '25
FirbaelDark room option / Tent for UV usage? A pop up tent that has enough room for a small table and yourself? just someplace that can always be dark instead of skipping time.
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10 May, '25
SirTank MergedA placeable DARK ROOM with enough space for a few tables. OR a option to upgrade/buy a room for areas on the building so we can use a whole room as a DARK ROOM!
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13 May, '25
GraveTheReaper MergedOn the topic/wish of a real darkroom, how about an update sign on the vault, which you can unlock from level 20 for e.g. 10k, that the roof hole in the vault is closed and both entrances with a curtain like in warehouses. then the vault is dark inside but you can still walk through. no new room would have to be created.
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13 May, '25
Mihoshika Mergedhttps://cashcleanersimulator.featureupvote.com/suggestions/637536/add-darkness
Already a suggestion with higher upvotes. Granted, this one is more aptly named. -
14 May, '25
JamesJust a small tent / curtain upgrade over the entrance to the workbench to block outside light would be perfect
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15 May, '25
RTGYup. In the meantime, i have seen people use the extremely heavy blue boxes you can buy to blockthe light, appearently that works.
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15 May, '25
Jeremy MergedI would really like a place to sort out marked bills during the day. especially if im doing a timed mission.
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15 May, '25
Dravyx MergedMake a dark room that is always available for uv scanning. Also make the standing UV light brighter and cover more area around it, the light seems to run out very quick in any one direction, maybe make it single direction like the portable uv light
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15 May, '25
Jinx MergedOnly being able to do sorting for marked bills at night time really suck. I think you should add like a tent or curtain you can buy to make a dark room to use in pair with the UV light so you can if sort red marked bills easier and not only when the sun goes down. I think you could probably do this already in the back of the vault BUT that's very far from the money drop-offs and the turn-in location so it's tedious to be set up way back there instead. Like a mid-late game purchase item to make life easier I think seems like a fair item down the line
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15 May, '25
Maria MergedMy suggestion is add a like a dark out sheet that we can buy in the Black Market app for the workbench, you could make it so it automatically draws shut when turning on the blacklight, when not in use it can be two (or one) sheet that sits on the workbench on the sides kindda like drapes and is held close with a rope or something like that.
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16 May, '25
SbeveMost openings in the roof look like they only let light through when the sun is directly overhead.
So the best way to fix this issue would be to fix the lighting so it is dark, unless you turn on the lights. -
16 May, '25
Teng Mergedplease make the markings more clearly visible even in lighter enviroments or give us some kind of dark chamber. Better some tool which scans for marked bills and sorts them out because it gets as tiresome fast as with the fake money which we at least can sort out manually.
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17 May, '25
Lyzeria Mergedpersonally enjoy the game during the night time and would immensely love a dark room for UV (would probably run the whole game from that room tbh. would have to be a sizeable room tbh, but overall just more enjoyable to play at night as its helpful to find the marked bills so they dont get mixed with the legit bills
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18 May, '25
Hwag MergedI don't love the workbench system. It would be cool to have a tent you can buy to block out the sun and put a black light in to see rather than resting during the daylight hours for only a short time of dark. :-)
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18 May, '25
Graveyard Shift MergedI shouldn't need to build a dark room to sort marked bills during daylight hours.
This is ridiculous.
To the right of the table are two stacks. The left is marked. The right unmarked.
Yet because of the daylight you can't tell the difference. -
18 May, '25
dcvinyou2day MergedThe Static map is okay at best but the forced daylight is a bit annoying. I feel like there should be a major part of this game that should have that underground vibe to it. Dark rooms, customizable lighting (Aside from just putting standing UV lamps in), The ability to build more customized areas to work (like for stacking your machines) without having to fight the collision, so maybe even snap building even if its just part to existing part like snapping tables, crates, or even pallets together.
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19 May, '25
bobdawildman MergedPlayers need a dark area for sorting counterfeit/marked bills during the day. A dark room or something would be fantastic.
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19 May, '25
SamiPlease add the switch so you can close the blinds at the warehouse. I really hoped there is but couldn't find, because there already is moving blinds.
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19 May, '25
cult Mergeda tarp to cover under balcony in the seconde stage of the room or add a tarp dark room.
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20 May, '25
William MergedMy attempt at a dark room. It does not work. Unable to discover shadows in this game.
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21 May, '25
R1sK MergedI was thinking of being able to have the workbench in a dark room so that you can see the marked cash in the day time because in the morning and mid day it can be hard to see the marked cash
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21 May, '25
Lordgandalf MergedWould love this with a machine to sort the bad notes so you don't have to use the table all the time to sort stuff with the table.
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21 May, '25
Yana System Merged"Show your dark room!" (suggested by <Hidden> on 2025-05-20), including upvotes (1) and comments (0), was merged into this suggestion.
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25 May, '25
Jomil Mergeda shade switch for the building rooms, Example, the game has one for daylight, add one for tint
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27 May, '25
WilliamWorkbench need a loader/dispenser. That way you could have it drop 100/50/25 bills on the table after you are done sorting your current batch that is already on the table.
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27 May, '25
Voldatix MergedIn my curent playthrough, there is one particular thing, that gets me little on edge. The bill sorting and identifying the "marked ones" under the UV light. If the sun goes down, its perfect visable and you can quickly sort out he marked bills. But if the Sun is up, even if you shut off all the light sources, the marked bills are much harder to identify.
So my suggestion would be a QoL option to something like a extra room or a closed ceiling or something like that, so that you have any kind of acces to a fully dark area, with the option to turn on and off light at any times. Just so the sunlight dont hinder you. I think it would be perfekt if that area opens up at the same time the first "marked bills" come into the playthrough.
Otherwise, awesome game!
King Regards
Voldatix -
28 May, '25
AckdamPurchasable and placeable 'dark room' options:
Canopy (cheap) - Blocks light from above for easier ID of marked/counterfeit bills
Tent (or modular purchase of sides for canopy) - Blocks light from all sides.
Panels (costly) - Access to a switch that shifts panels to cover the roof openings in the first area
Shutters (expensive) - Access to a switch that closes the shutters in the warehouse area
Stronger UV lamp - Able to better reveal marks and security features on bills, even in full daylight
(Edit) Sidenote: Switching the orientation of the warehouse roof/sides would be awesome (just the curved section, not the end walls or other objects). There are cubbies on the far end of each side that stay dark because they lack the openings the rest of the warehouse has. It would just be nice if they were on the closer end of the warehouse. -
30 May, '25
Andrey Korolev System Merged"Putting workbench in dark room" (suggested by <Hidden> on 2025-05-21), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"More dark space" (suggested by <Hidden> on 2025-05-19), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"Need a dark area" (suggested by <Hidden> on 2025-05-19), including upvotes (2) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"Black out tent" (suggested by <Hidden> on 2025-05-18), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"UV room" (suggested by <Hidden> on 2025-05-17), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"UV is to faint in brighter times of the day" (suggested by <Hidden> on 2025-05-16), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"Blackout curtain" (suggested by <Hidden> on 2025-05-15), including upvotes (6) and comments (1), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"Can we get a "dark room"? Mabe an upgradeable section." (suggested by <Hidden> on 2025-05-15), including upvotes (11) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System"A Placeable Dark room" (suggested by <Hidden> on 2025-05-10), including upvotes (128) and comments (5), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"Blacklight" (suggested by <Hidden> on 2025-05-15), including upvotes (2) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System Merged"Vault to Darkroom Upgreat" (suggested by <Hidden> on 2025-05-13), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System"Darkening the environment" (suggested by <Hidden> on 2025-05-27), including upvotes (28) and comments (21), was merged into this suggestion.
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30 May, '25
Andrey Korolev System"Marked Bills need to be more visible" (suggested by <Hidden> on 2025-05-18), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System"Customizable Areas" (suggested by <Hidden> on 2025-05-18), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '25
Andrey Korolev System"Dark out sheet for workbench" (suggested by <Hidden> on 2025-05-15), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Jun, '25
Andrey Korolev System"Darkness Dome" (suggested by <Hidden> on 2025-06-03), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jun, '25
Fabricio MergedMainly I would like a dark room to fill with UV light, my idea is that when the end of the pig flight or its destruction is complete, either SPECTATOR as a thank you or Panther out of pity, it gives us the option to modify the room with crypto, like closing the hole where the pig was to make a dark room and being able to put neon lights on the walls, decorations and things like that, since it is also the place where you will spend the rest of your life. I would like the darkroom because I love how the reflection of the money looks and not having to wait until nighttime for that. It also helps to identify when you missed a mark.
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05 Jun, '25
Andrey Korolev System"A dark room after the pig's flight" (suggested by <Hidden> on 2025-06-05), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jun, '25
Matt MergedHave an unlockable/crypto buy dark room that has the workbench inside. Ability to customize with extra UV lights.